In this case 2 hexes radius area will be blocked for all players on strategic map as described before. So you can retreat for now and leave on strategic map or dive into the combat waiting for an opponent. We allow a screen with retreat/auto/manual combat with attantion that the player is already in combat. Edge case with attacking a player that is already in a battle.When a player attacks an army on a hex, we blocks an ability for other players to move through, initiate new battles with a center or cast spells that affect strategic map hexes in area of 2 hexes around the battle center. Edge case with manipulation near with a battle in progress.You can be on the stratigic map contect if don't take part in a battle or in combat (only one at the same time). For each individual player nothing changes in game flow.So we'll talk about edge cases and mechanics abuse. In this conditions 99% of such battles will take place in different parts of the map and will not affect each other. The purpose of the improvement is to reduce downtime in simultaneous turn mode with battles aganst independent and between players in 4+ players games.As a developer (not here but just a developer), have some ideas about a possible implementation:
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